The Challenges of Developing a Meta-Universe within China’s Great Firewall

Wired has published a piece on the development of the meta-universe within the walls of the Chinese firewall.

Chinese authorities are not against the development of virtual reality technology, but only if it will obey the rules of the party.

However, there are not many ways to monetize the meta-universe within the walls of the “Great Firewall of China”.

In 2021, the Communist Party of China published its understanding of the meta-universe.

As early as 2021, the Communist Party of China published its understanding of the metacommuniverse.

As defined by the CPC Central Commission for Discipline Examination, the metaverse is a technology based on three components: digital clones, mixed reality, and blockchain.

However, the blockchain component of Chinese censorship makes it nearly impossible to realize the meta-universe as originally envisioned in Neal Stephenson’s Avalanche, according to experts interviewed by the publication.

China, as we know, has long taken a clear stance against the legalization of cryptocurrencies (although there have been dramatic relaxations in Hong Kong).

The emergence of hype around the meta-universe even forced local authorities to conduct an audit of the local market among video game developers: authorities feared that a gray market in the digital economy could slip through the new technology.

China’s negative attitude to the cryptocurrency market deprives meta-universe developers of significant room to monetize their already costly business.

Moreover, meta-universes are commonly associated with the entertainment industry.. But here, too, Beijing has already made it clear that it will dictate its terms.

For example, back in 2021, the Chinese authorities banned teenagers from playing more than three hours a week. It is unlikely that there will be any relaxation for the meta-universe.

The only thing Chinese IT companies can count on is the development of a meta-universe that will help the Chinese regime develop its economy..

These include VR developments in the fields of medicine, engineering, and education. However, so far the existing projects have been created more for hype than for practical use in a particular area, the interviewed experts agree.