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Meta Aims to Revive Interest in Meta-Universe with Educational Focus

The parent company of America’s largest social network is changing its approach to the meta-universe to reignite waning interest in the technology

Meta Platforms* wants to revive interest in the meta universe by positioning the technology not as a way to entertain, but as a tool to educate employees.

This was reported by Bloomberg, citing recent statements by Nick Clegg, head of international relations at Meta.

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Speaking at the Future of Work Summit in Washington, D.C., Clegg promoted the meta-universe as a “transformative” technology in the job market and education.

According to him, virtual and augmented reality technology best exemplifies user training. At the same time, he admitted that it will take another decade before the meta-universe is used on a mass scale.

Clegg also believes that a true metaworld cannot exist separately from artificial intelligence (AI), since it will be responsible for creating virtual worlds.

At the same time, Meta does not believe that the rise in popularity will hit the labor market. According to Clegg, a meta-universe in lockstep with AI provides more conditions for hiring skilled personnel.

However, virtual worlds from an American company will not be truly free, he admitted.

According to Clegg, Meta has had “numerous conversations” about what the regulation of the meta-universe should look like.

According to him, decoupling technology from regulation does not lead to anything good. The Meta universe has already been affected by Meta’s restrictions.

Meta’s restrictions have already affected the meta-universe.

Previously, the editorial board wrote that the company’s moderation banned content creators in the Horizon Worlds meta-universe from holding their own events.

Representatives of the corporation explained that they disabled this feature because it does not meet Meta’s standards.

That said, the technical state of Meta’s virtual world leaves a lot to be desired. For example, journalists from The Verge tried out the Quest Pro 2 virtual helmet and trashed the virtual world of Meta.

They stated that the device does not track eye position correctly, its charge lasts only two hours, and the technical part of the meta-universe is still cheesy.

The cost of such a helmet starts from $1499. (*recognized by Russian authorities as extremist and banned in the country)